Iterating physics, codes and sound
by Runxin Zheng
All key iterations
Complete collection of iteration 1
Complete collection of iteration 1/2
Complete collection of iteration 2/2
Complete collection of iteration 3
1 the volume of the source music decides the gravity
2 Each spring is assigned a different sound
3 change the opacity of the background colour to show traces of movements
4 apply panning
5 separate three springs and apply different styles
6 add a constant background base and use piano chords
7 Used 'for loop' to create all objects
8 randomise colours
*
9 attaching pendulums
11 Use particles to show the background drumbeats
12 Particles lose gravity when drumbeats stop
*
13 Add text into the particle systems, responding to drumbeats
*
14 Add another sentence into the particle systems and the font size responds to the drumbeats
*
15 Use notes as the sound of springs
INDEX
NEXT
MA Graphic Communication @ Central Saint Martins