Iterating physics, codes and sound


by Runxin Zheng
All key iterations
Complete collection of iteration 1
Complete collection of iteration 1/2
Complete collection of iteration 2/2
Complete collection of iteration 3

1 the volume of the source music decides the gravity
2 Each spring is assigned a different sound 
3 change the opacity of the background colour to show traces of movements
4 apply panning
5 separate three springs and apply different styles
6 add a constant background base and use piano chords
7 Used 'for loop' to create all objects
8 randomise colours *
9 attaching pendulums
11 Use particles to show the background drumbeats
12 Particles lose gravity when drumbeats stop *
13 Add text into the particle systems, responding to drumbeats *
14 Add another sentence into the particle systems and the font size responds to the drumbeats *
15 Use notes as the sound of springs






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MA Graphic Communication @ Central Saint Martins